Project Title: Learning and Assessment for Digital Citizenship

We are a team of researchers from the University of Hong Kong and the Hong Kong University of Science and Technology conducting a research project titled "Learning and Assessment for Digital Citizenship". This project aims to explore ways to understand and support students' development into citizens who can contribute positively to social well-being in an increasingly technology-intensive and globally-connected world. We will share with the public our findings on digital citizenship development from childhood to young adulthood, which will inform education policy and curriculum development in schools.


To develop a theoretically robust and empirically grounded conceptual framework and benchmarks for digital citizenship from childhood to early adulthood that encompass the cognitive, metacognitive, social and affective learning outcomes important for personal and social well-being and establish a technology infrastructure that can be used for the cumulative construction of effective models of formal and informal learning at home and in schools for the facilitation of digital citizenship.


This project has five inter-related goals:

  1. To develop a conceptual framework for digital citizenship that encompasses the cognitive outcomes for digital literacy, metacognitive and social outcomes for collaborative problem solving and affective outcomes for self-regulation, based on the relevant theoretical, pedagogical and assessment research literature.
  2. To develop age-appropriate instruments for assessing digital citizenship (age range: 7 to 22).
  3. To identify and further develop a set of indicators for digital technology use, family and school environments for formal and informal learning interactions, and different types of activities likely to influence the digital competence.
  4. To develop serious game designs (role plays/simulations) to foster digital citizenship for selected contexts for adolescents and young adults, which will be launched as game competitions for vast numbers of inter-school learner teams with the assessment framework and to build better learning theory and game designs for digital citizenship development.
  5. To conduct longitudinal studies of the development of digital citizenship that can be continued beyond the project's lifetime.